Freelance QA ยท Indie Games

Game QA Tester for Indie Developers

I find bugs before your players do.

  • Timestamped bug reports
  • Screen-recorded QA sessions
  • Clear reproduction steps
  • Gameplay & UI feedback
  • Technical communication with programmers and artists

3 Testing Machines

Low, mid and high-end Windows configurations.

Software Developer Background

I read logs, stack traces and build settings.

Git & SVN

Pull builds and file issues where your team works.

English Communication

Clear written reports and async updates.

Structured Reports

Consistent format, ready to paste into your tracker.

Why Me

QA that saves your team time

Every session ends with something your developers can act on immediately โ€” no vague "it broke" messages.

Structured Reports

Each report contains:

  • Bug IDBUG-014
  • SeverityCritical
  • Timestamp12:04
  • Steps to reproduce1 โ†’ 5
  • Expected resultSave loads
  • Actual resultCrash to desktop
  • ScreenshotAttached

Video Evidence

Every bug is backed by a recorded QA session, so you can watch the exact moment it happens instead of guessing at repro steps.

Recommended session length: 30โ€“60 minutes per focused pass.

Technical Communication

I adapt the level of detail to whoever is reading. I can communicate effectively with:

  • Programmers
  • Technical Artists
  • Designers
  • Producers
Sample Bug Report

See exactly what you get

A real spreadsheet from a QA pass โ€” severity, timestamps, repro steps and evidence in one place.

QA_Report_Sample.xlsx โ€” Sheet 1
Bug IDSeverityTimeSteps to reproduceExpectedActualShot
BUG-014Critical12:04 Main menu โ†’ Continue โ†’ select save slot 3 Save loads into Level 2 Crash to desktop, no error dialog๐Ÿ“Ž
BUG-015High18:47 Boss arena โ†’ dash into north-east corner twice Collision blocks player Player clips outside arena, falls forever๐Ÿ“Ž
BUG-016Medium24:11 Trigger cutscene โ†’ skip with ESC Music volume returns to 100% Music stays ducked at ~30%๐Ÿ“Ž
BUG-017Low31:52 Settings โ†’ Display at 1280ร—720 Full label visible "Resolution Scalโ€ฆ" truncated๐Ÿ“Ž
Sample QA Video

Watch a full QA session

Recorded pass with live commentary, showing how each bug was found and reproduced.

YouTube QA session โ€” embed placeholder

QA Workflow

How a test cycle runs

Receive BuildGit, SVN, itch.io or a direct link.
Play NormallyA first pass as a real player would.
Stress TestEdge cases, spam inputs, odd resolutions.
Record SessionFull screen capture with timestamps.
Write ReportStructured spreadsheet plus screenshots.
Developer FixesYou patch, I stay available for questions.
Regression TestVerify fixes and check nothing else broke.
Testing Checklist

What gets covered

  • Gameplay
  • UI
  • Performance
  • Audio
  • Localization
  • Save/Load
  • Settings
  • Keyboard
  • Mouse
  • Controller
  • Tutorial
  • Balance
  • Animations
  • Visual Bugs
  • Resolution
  • Crash Testing
  • Soft Locks
Hardware

Tested on three real machines

Low, mid and high-end configurations, so performance issues show up before your players find them.

Machine 1 โ€” High End

  • CPU[CPU model]
  • GPU[GPU model]
  • RAM[32 GB]
  • Windows[Windows 11]
  • Resolution[2560ร—1440]

Machine 2 โ€” Mid Range

  • CPU[CPU model]
  • GPU[GPU model]
  • RAM[16 GB]
  • Windows[Windows 11]
  • Resolution[1920ร—1080]

Machine 3 โ€” Low End

  • CPU[CPU model]
  • GPU[Integrated]
  • RAM[8 GB]
  • Windows[Windows 10]
  • Resolution[1366ร—768]
Pricing

Simple, hourly, no retainers

Every package includes a written report and the session recording.

Quick Test

$10 / 1 hour
  • Focused pass on one build
  • Bug report spreadsheet
  • Session recording
Book Quick Test

Custom

Quote
  • Ongoing or multi-build testing
  • Milestone / release candidate passes
  • Tailored scope and schedule
Request Quote
0Total Bugs Found
0Critical Bugs
0Hours Tested
0Games Tested
FAQ

Common questions

Can you sign an NDA?

Yes. Send your NDA before the build and I'll sign it. Unreleased builds, keys and footage are never shared or published without written permission.

Can you test unfinished games?

Yes โ€” prototypes, vertical slices and early alphas are welcome. Tell me which systems are placeholder and I'll scope the pass around what is actually implemented.

Do you perform regression testing?

Yes. After you ship a fix, I re-test each reported bug, confirm the fix and check the surrounding systems for anything the change may have broken.

Can you communicate with developers?

Yes. I have a software development background, so I can discuss logs, stack traces, build settings and repro conditions directly with programmers, artists, designers and producers.

Do you support Git/SVN?

Yes. I can pull builds from Git or SVN, work from a specific branch or tag, and reference commit hashes in reports.

Can you test Android?

Yes, on physical Android devices โ€” installs, touch controls, resolution scaling, performance and crash behaviour.

Contact

Let's Test Your Game

Send me a build link and what you want covered. I'll reply with a scope and a start time.

Let's Test Your Game